Factory is a design pattern in common usage. Please implement aToyFactorywhich can generate proper toy based on the given type.

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Example

ToyFactory tf = ToyFactory();
Toy toy = tf.getToy('Dog');
toy.talk(); 

>
>
 Wow

toy = tf.getToy('Cat');
toy.talk();

>
>
 Meow
/**
 * Your object will be instantiated and called as such:
 * ToyFactory* tf = new ToyFactory();
 * Toy* toy = tf->getToy(type);
 * toy->talk();
 */
class Toy {
public:
    virtual void talk() const=0;
};

class Dog: public Toy {
    // Write your code here
    void talk() const {
        std::cout << "Wow" << std::endl;
    }
};

class Cat: public Toy {
    // Write your code here
    void talk() const {
        std::cout << "Meow" << std::endl;
    }
};

class ToyFactory {
public:
    /**
     * @param type a string
     * @return Get object of the type
     */
    Toy* getToy(string& type) {
        // Write your code here
        if (type == "Dog") {
            return new Dog();
        }
        if (type == "Cat") {
            return new Cat();
        }
        return NULL;
    }
};

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